Tiny Yurts

Connect the yurts to the farms!

Merge Italian Brainrot Logo

Tiny Yurts

Small Game LogoTiny Yurts
Developer:burntcustard
Release Date:2023-09
Technology:HTML5
Platforms:Browser
Age Rating:6+
Localization:English
Screen Orientation:Landscape
Cloud Saves:No
Categories:

What is "Tiny Yurts"?

Connect the yurts to the farms!

How to Play "Tiny Yurts"

  • Touch or left click and drag to build paths between your yurts and farms to keep the animals happy!
  • You get points for your total number of settlers (2x your number of yurts), plus a point for each animal.
  • Fullscreen is highly recommended for mobile.

Tips

  • You can build paths while the game is paused, if you need a little more time to think.
  • You can delete the path that comes with the starting farm!
  • Paths cannot be build over water, so to connect a fish farm you have to join a path to the end of the stepping stones.
  • Distance is the most important factor when determining how well a yurt can cope with a farms demands.
  • You don't have to connect every yurt!
  • You can send your settlers through other farms. If the farm is of a different type, it won't interfere at all, however if it's a farm of the same type, the settlers are more likely to head there than travel through it to the further away one.
  • Your settlers may get stuck at farms if they have no way home. You'll have to re-build a path for them to get back to their own yurt before they can help out again.
  • Diagonal paths use fewer path tiles to go a further distance, but because they are further, it will take settlers longer to get to their destinations for the same number of grid-cells traversed.
  • Farms have a "needyness" based on the animal type, times the number of animals minus 1, times a subtle difficulty-over-time curve. For example a farm with two adult oxen and one baby, will have 2 × [ox demand number] × [difficulty scaling].
  • Farms issue capacity is based of the total number of adults, times 3. For example a farm with two adult oxen and one baby, will have 2 (adults) × 3 = 6 capacity, which is represented by the two starting (!) and then 4 segments in the pop-up issue indicator. This means you have to deal with farms with only two adults quickly!